notes:
3,00
g is the typical weight for a paintball bullet. This
weight is for comparison purposes only and is not
used on Airsoft. Higher energy but different collisions
read Elastic collisions topic for further information.
1 m/s = 3.281 ft/s
1 ft/s = 0.3048 m/s
Information from the United Kingdom Parliament - "Principles
of firearms control" indicates the following:
Home Affairs Select Committe Second Report, 6th April
2000
"25.
The Firearms Act 1968 defines a firearm "a lethal
barrelled weapon of any description from which any
shot, bullet or other missile can be discharged".[51]
In this context, a "lethal weapon" means
a weapon capable of firing a projectile with sufficient
force to inflict more than a trivial injury, i.e.
with a force sufficient to puncture the skin.[52]
The force with which a firearm is able to deliver
a projectile is normally expressed in terms of the
kinetic energy it generates at its muzzle—the
"muzzle energy". This force is normally
expressed in units of foot pounds (ft/lb) or joules
(J).[53]
26.
The Home Office and the Forensic Science Service considers
that the lowest level of muzzle energy capable of
inflicting a penetrating wound is one foot pound (or
about 1.35 joules): below these power levels, weapons
are "incapable of penetrating even vulnerable
parts of the body, such as the eye".[54] However,
more recent analysis by the Forensic Science Agency
for Northern Ireland has indicated that a more reasonable
assessment of the minimum muzzle energy required to
inflict a penetrating wound lies between 2.2 and 3.0
ft/lb (3-4 J).[55] We will deal more fully with this
discrepancy at paragraphs 123 to 130 below."
"123.
The power level at and above which an air weapon is
considered a firearm in law is presently set at 1
ft/lb. However, we note above that the Forensic Science
Agency of Northern Ireland has more recently assessed
the power level at which a barrelled weapon is capable
of inflicting a lethal wound as between 2.2 and 3
ft/lb, and the Secretary of State for Northern Ireland
has proposed that the law relating to firearms in
Northern Ireland be amended to take this into account.[201]"
(Link to full document at external links section)
Performance
For the sake of a relative uniform standard, the usual
BB mass used when determining muzzle velocity is 0.2
g. Airsoft guns shoot 0.2 g BBs at velocities from
100 ft/s (30 m/s) for a low-end spring pistol, to
550 ft/s (170 m/s) and beyond for heavily-upgraded
customized sniper rifles. Most non-upgraded AEGs using
the Tokyo Marui system are in the middle, producing
velocities from 270 to 300 ft/s (82 to 91 m/s), but
upgrades to the internal components can increase the
muzzle velocity significantly. Because of their low
mass, these BBs have very little kinetic energy on
impact compared to paintballs, ranging from 0.5 to
more than 6 joules (J). A typical paintball at 300
ft/s (91 m/s) produces more than 12 J. This makes
the sport arguably safer than Paintball although protective
gear, especially for the eyes, is considered a requisite
for safe play.
The
total kinetic energy of a body (muzzle) can be considered
(for non-relativistic mechanics) as the sum of the
body's translational kinetic energy and its angular
kinetic energy (also known as rotational energy).
It's normal to find airsoft - kinetic calculations
using only translational kinetic energy to simplify
formula use.
Elastic collisions
An elastic collision occurs when two object collide
and their natural governing laws "bounce"
them off of one another. In another words, an elastic
collision occurs only if there is no conversion of
kinetic energy into other forms of energy. In Airsoft
collisions are elastic since BB's (generally a rigid
body) bounce off of their targets. Other examples:
throwing a ball into a wall or billiard game ball
collisions.
On
the other side is Paintball were an impact is generally
an inelastic collision because paintballs explode
on contact.
Hop-up (High
Operation Power UP)
-
Bernoulli's principle
Bernoulli's principle is a physical law that says
that if a bullet is given a backspin an overpressure
is formed under the bullet and an underpressure is
formed on the top of the bullet. These pressures affect
the bullet as on an airplanes wings a lift is formed.
The bullet is sucked up. If the Bernoulli principle
is equal to the effect of gravitation the bullet will
fly longer and straight until the bullet loses its
energy and the Bernoulli principle stops working.
A
significant development that has since been incorporated
into almost all good quality mainstream airsoft guns
has been "hop-up." This is a simple rubber
piece around the chamber or rear of the barrel that
is thicker on the top in order to provide a backspin
on the BB as it exits. Consistent with Bernoulli's
principle, this causes air above the BB to move slightly
faster than the air below it, creating a measure of
lift. The practical effect of this mechanism is immediately
visible and quite effective. Using it can extend the
range of an airsoft gun by up to 50%. Some guns feature
an adjustment mechanism to increase or decrease the
amount of backspin, which allows fine tuning of the
lift generate to accommodate various BB masses. Hop-up
also means that certain BB masses will not shoot in
a relatively straight trajectory from certain guns
- the hop-up produces either too much lift (causing
the BB to "float" as it flies forward) or
too little (causing a premature end to its flight).
So in the words of a 12 yr old airsofter this means
it puts a spin on the BB to change the presure on
the top and bottom to create lift.